Kaelyr

Huge thanks to my friend Vox for helping me figure out the aspects of physics for the basics of my magic system, I literally know nothing about it in English (cries in Ukrainian physics terms)
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This is a work in progress.
16+. Lore includes themes of violence, alcohol and narcotics.

What is a Kaelyr?
- Kaelyr is a semi-open anthropomorphic species created by akateo in 2025 as the dominant species of the fictional world of Farnaor. As of now, a lot of reference material is in the making, but people are free to explore the world and species lore!
How to pronounce "Kaelyr"?
- "kai-LEER" ("kae" as in "sky")
What are different Kaelyr rarities?
- There isn't a rarity system in the Kaelyr species, as well as no MYO tickets or limitations to traits you can include in your character. Your Kaelyr design and lore completely depend on your creativity (if you follow the species anatomy and biology, that is). Making and selling adoptable Kaelyrs is allowed, too; we will appreciate the credits though:)
So can I make my own Kaelyr?
- Yes! However, there are still a couple of conditions. If you'd like your Kaelyr to be in the official masterlist as part of the canon world of farnaor, you will need the creator to put the official signature on them; this is completely free and isn't an obligation! You can personally contact akateo on Discord or Toyhouse for the character check-up. It would include surveying their lore and appearance to make sure the character fits into the creation instructions and world settings. All credits of character creation remain in respecting order.
It's also worth mentioning that, since everyone is free to make almost any Kaelyr character, in order to prevent "overpowered" characters from populating the fandom, the official signature might be denied if an original Kaelyr has extreme powers that compete with the world lore. AU versions of Kaelyrs also can't be official.
What if I don't send my Kaelyr for a check-up?
- Nothing will happen, essentially! It's not forbidden to have a non-official Kaelyr, but they will not be listed in the masterlist, will not be able to partake in species-only events, obtain prizes, and interact with the NPCs. Every other type of interaction is totally up to owners.
What kind of animal are Kaelyrs?
- Kaelyrs are covered in fur and walk on digitigrade legs that end with cloven hooves. They are omnivorous, but feed primarily on vegetation. Their bilogy is similar to that of mammals, but they don't produce or drink milk. They are exceptional climbers, but bad runners and swimmers.
Are Kaelyrs magical?
- In a way, yes. Kaelyrs' magical abilities are based upon the system of different types of "energy" that they can create and/or manipulate. There are 3 types of magical Kaelyrs: Shapers, Guides, and Regulators. They can control different energy types, commonly classified into Physical, Elemental, Life, Spiritual, and Cosmic. This system is diverse, and many abilities remain partially unexplored.
What kind of world do Kaelyrs live in?
- Kaelyrs live on Farnaor, a fictional planet divided into huge pieces of floating crust (akin to continents). There are 3 main biomes: Mountains, Desert, and Forest; each has 2 subtypes. There are many loose energy flows on the planet, some of which are dangerous and chaotic. Different types of energy have been affecting the planet's ecosystems and transforming animal and plant species; as a result, there are organisms here that have unique abilities (floating, glowing, radiating heat etc.)
Are Kaelyrs tribal or state-level?
- Much more state than tribal. Kaelyrs are based in a civilization built around communes (akin to villages or cities), they have their own research facilities, medicine and a global government system, as well as trading routes, crime and punishment code, and police. Very rarely, Kaelyrian communes settle much further from civilization and lose their connection to it, either as a consequence of an accident, or following an ideology.
What kind of civilization is that?
- Kaelyrian civilization is inspired by different cultures of ancient time, such as Moorish Spain, Georgia, Ancient Greece, Vatican, Ancient Middle East and others, with elements of fantasy. Kaelyrs use primitive technology for building, traveling and farming, and basic weapons (swords, polearms, hand cannons etc.); some of their devices, vehicles or tools sometimes operate on magic or the exploitation of other creatures (such as flying trains or travelling carts). Kaelyrs do farming, mining, gathering, occasional hunting, fighting, they hold festivals, sports competitions, and celebrations.
How diverse can Kaelyr designs be?
- Super diverse! You can unleash your creativity with how you design your Kaelyr. There are not too many requirements to their appearance, except for the basic anatomy and what colours can't be used. Their masks and covers can be of many fun shapes (or even absent in case of the Empty Aberration). They can have hair and fur of different length, different length tails and ears, as well as different body types. If you are not sure whether your Kaelyr fits the basic requirements, you can contact the creator on discord (the_akateo) and ask her directly!
What are basic traits of a Kaelyr?
- Please refer to the basic anatomy visual guide beneath for traits that don't include masks & covers. Under the basic anatomy guide you can see a colour palette reference for Kaelyrs from different regions.